Virtual technology (VR) has been developing rapidly which is expected to end up being the next big technological turning stage. It is being utilized in many diverse fields and applications. Nevertheless , VR has some limitations and troubles that need to be triumph over in order for it to be fully utilised.
VR is known as a new technology which allows users to immerse themselves in an environment and experience multiple types of media. Additionally, it allows users to interact with that environment in a highly natural capacity. It includes many uses in higher education, especially because it allows students to practice abilities in a secure and directed environment.
Originally, VR originated as a games device. This consists of a headset that allows the consumer to find out an impressive virtual community. VR game titles are called exergames, because virtual technology review they require the user to engage in vigorous human body activity to be able to play the overall game.
Research on the application of VR technology in higher education and teaching is now more common with the introduction of this new technology. The goal of this article is to assessment the existing books on the use cases of VR in higher education and also to analyze the influence belonging to the application of VR on students’ learning results.
This analyze collected and screened 70 literatures to determine the influence of your application of VR in degree and teaching on college student learning outcomes. The results revealed that the influence of VR on students’ learning final results was principally brought on by its effects on university student behaviors, followed by its results on students’ cognition and then its impacts on on students’ emotional behaviour.